#include "cocos2d.h"
#include "cocos-ext.h"
#include "SimpleAudioEngine.h"
#include "ui/CocosGUI.h"
#include "cocostudio/CocoStudio.h"

#include "tinyxml2/tinyxml2.h"

#include <stdlib.h>

#include <string>
#include <vector>
#include <map>
#include <cmath>	
#include <time.h>
#include <iostream>

#include <fstream>
#include <sstream>
#include <deque>
#include <list>
#include <math.h>

using namespace cocos2d;
using namespace cocos2d::extension;
using namespace cocostudio;
using namespace CocosDenshion;

using namespace tinyxml2;

using namespace std;

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
	#if defined(_EXPROTUIDLL)
		#define CCUI_DLL     __declspec(dllexport)
	#else         /* use a DLL library */
		#define CCUI_DLL     __declspec(dllimport)
	#endif
#else
	#define CCUI_DLL
#endif

#define CCUI_DLL